![]() ![]() The hull slot offers a choice between speed ("foil" type hull) and durability ("plating" type hull) while each weapon slot provides a choice between two possible weapons:įomorian "Boarding Vessel" (Interceptor class) Ships have a weapon slot, up to two armor slots (“hull” and “prow”) and 1 to 2 accessory slots, depending on their class. They can also traverse enemy units in battle: In battle, at their beginning of their turn, submersibles dive, gaining a substantial Defense bonus which lasts until their next attack. ![]() In practice Submersibles are invisible on the map and ignore sea weather penalties. ![]() There is also a final “Submersible” class, able to ambush enemy fleets and to hide beneath the sea during battle until the opportune moment. Meanwhile the aforementioned juggernauts are particularly good at sinking frigates, and can also damage the fortification of coastal cities using the new "coastal bombardment" army action: The speed and cost-effectiveness of “Interceptors” mean they are great at closing with and dragging down the larger “Juggernaut” class artillery ships, but “Frigates” will make match-wood of them thanks to crowd control abilities. There are 4 new classes in total, each of them unlockable through new Technologies. Sea battles involve only sea tiles (except for ice-shelf tiles) and can only be instigated and reinforced by seafaring- or embarked-units (including those in nearby fortresses). ![]()
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